Eight Ball Sound provides complete sound services for video games and film. We provide a full range of services including sound supervision, sound design, dialog editing, foley editing, implementation and final mixing. We specialize in sound design and implementation, utilizing sound file management and platform specific implementation techniques for games, achieving the best quality sound possible within memory and technical limitations.
We have provided sound services for more than 100 top entertainment titles over the past 15+ years for clients such as THQ, Naughty Dog, Sony, Interplay, Shiny, Soundelux, Danetracks, Mattel, Activision/Blizzard, Westwood Studios, and Nova Logic.
In partnership with Gametracks, Eight Ball Sound recently completed sound supervision and design for additional in-game creature vocals and foley for Ratchet and Clank: All 4 One for Insomniac Games. Along with Gametracks, we also provided additional in-game sound design for environmental objects for Diablo III for Activision/Blizzard. In 2010 along with Gametracks, we designed environmental objects, creatures and ambiences for World of Warcraft: Cataclysm for Activision/Blizzard and we also provided sound supervision for the in-game UI menu sounds on SHIFT 2: Unleashed for EA Games. Working with Gametracks, we also provided additional in-game sound supervision and design on the Blur racing game for Activision/Bizarre Creations and Foley Supervision and Foley Mixing for THQ/Relic on UFC: Undisputed 2010. In 2009 we contributed in-game sound supervision, sound design and mixing for the Marvel Ultimate Alliance 2 game with Gametracks/Activision and did sound design and mixing on a game trailer for a game being developed by Bob Rafei of Naughty Dog fame and Big Red Button Entertainment. We also provided VO Supervision and VO Mastering on Tony Hawk: RIDE, cinematic sound design on the X-Men Origins: Wolverine game, and cinematic sound design for the Monsters vs. Aliens game all for Gametracks/Activision. In 2008, we provided sound effects editing for the Warner Bros movie Ninja Assassin for Danetracks and in-game sound design and sound implementation for Lord of the Rings: Conquest for Pandemic Studios/EA. Other past projects include sound design on the Ratatouille game for THQ/Heavy Iron Studios, and dialog work for SOCOM: US Navy Seals Fireteam Bravo 2 (PSP) and SOCOM: US Navy Seals Combined Assault (PS2) for Soundelux/Sony. Other notable projects include Jak X: Combat Racing, part of the Jak & Daxter series from Naughty Dog in which we completed in-game sound design, dialog processing and sound implementation.
Some Notable Game Reviews:
Marvel Ultimate Alliance 2
"The soundtrack and audio effects are rousing and boisterous, qualities perfectly consistent with the subject matter." - Gamespot (Xbox360)
"The sound effects get the job done with plenty of gunfire and smacking noises, while the cinematic score that plays in the background has its own superhero charm." - Gamedaily.com
"Marvel Ultimate Alliance 2 sounds great. Every attack sounds like it should, from the snikt of Wolverine's claws to the groundshaking noises of pretty much everything The Thing does." - Gamevortex.com
"The sound effects are well done, which some good music and battle sounds." - Xbox360.gamezone.com
"Great voice acting, an excellent score, and fun sound effects make Ratatouille one of the better-sounding games of the year." - Gamezone.com (PS3)- Sound 9.0/10
"...Meanwhile, the Parisian style music and goofy sound effects provide an uplifting complement to the onscreen action." - Gamespot (Gameboy Advance)
"...But everything sounds good. The voice-overs and quirky sound effects are improved by a mesmerizing soundtrack, courtesy of Lost and Medal of Honor composer Michael Giacchino." - Gamezone (PS3)
Jak X: Combat Racing:
All the sound effects, from the roaring engines to the gunfire and explosions, are very well done... - Sound 9/10 - Ace Games
...it revs to a techno-metal soundtrack and roars with a destructive dose of nuclear artillery. Sure, you'll be cruising through laps like any proper racer - online, even - only instead of 'toon-style whimsy, things get heavy. The flames of freshly exploded vehicles will scorch your front 'n' rear, but it's those centimeter-close encounters with rogue missiles that'll sear the hair on your arms. - Sound & Vision
...The sound effects are sure to tear your speakers to pieces, with thunderous explosions and rip-roaring effects all over. - Gamerfeed
Eight Ball Sound has received numerous awards, including the Motion Picture Sound Editors (MPSE) 2000 Golden Reel Award for Starlancer - Best Sound: Made for Computer Entertainment, the CGDA 1998 Best Sound Award Winner Bladerunner for Westwood Studios as well as The Academy of Interactive Arts & Sciences (AIAS) 1997 Best Sound Nominees: Star Trek: Star Fleet Academy and Fallout.
We would be happy to talk to you further about your project needs. Let us bring your sound to life.
Please contact:Caron Weidner
Voice: 213-713-9473 / 310-458-4551
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